Kanban System Design – KMP I
Course Description
Participants will learn how to design a Kanban system (or improve an existing one) and initiate change with Kanban. They will learn the basic concepts of flow, pull and collaborative improvement. The class includes the use of a Kanban simulation as well as exercises to design an actual Kanban System.
Learning Objectives
Individuals certified at this level will have demonstrated their understanding of:
- how to identify and address bottlenecks
- how to work with shifting priorities
- how to deal with interrupt work and multitasking
- how to deal with important but not time-critical work
- how to avoid having work pile up in one place (or time) while there is a lack of work in another place
- how to create flow in the work, the information to perform the work, and the teams that do the work
Benefits of Taking This Course
After taking this course participants will be able to:
- design a Kanban system (or improve an existing system) for optimal flow and faster delivery.
Prerequisites
Attendees are expected to have read the Kanban book by David J Anderson or Kanban from the Inside by Mike Burrows. Prior attendance at a Team Kanban Practitioner 1-day course is recommended but not required.
KMP qualification
This course satisfies one requirement toward the Kanban Management Professional (KMP) designation. The KMP Foundations II: Kanban Management Professional class will complete the KMP status requirement.
Follow-on Courses
- Kanban Management Professional
Examination
There is no exam for this course.
Course Outline
Module 1: Introduction
Module 2: The Definition of Kanban Method
Module 3: Featureban Game
Module 4: Using a Kanban System
Module 5: The Systems Thinking Approach to Introducing Kanban
Module 6: Understanding sources of variability and dissatisfaction
Module 7: Recurring Events (and cadence)
Module 8: System Replenishment
Module 9: Ticket Design
Module 10: More Examples of Visual Board Design
Module 11: Visual Board Design